遊戲與娛樂

千禧初期開放世界畫面

把場景變成 2000 年代初主機開放世界遊戲的懷舊截圖,低多邊形模型、糊掉的貼圖、遠處濃霧和當年的雷達 HUD

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完整提示詞

英文提示詞包含建議的範例需求。生成前請調整主體和細節。原始範例輸入及生成參數尚未完全核實。

推薦模型: GPT Image 2

Recreate the scene or subject described in the user request as a gameplay screenshot from an early-2000s console open-world game. Commit fully to period-accurate limitations: low-poly character and vehicle models with visible hard edges, muddy low-resolution textures, a simple baked blob shadow under each figure, short draw distance dissolving into hazy fog, and washed, slightly oversaturated color with mild aliasing along every silhouette. Pose the shot from a third-person chase camera at mid distance, letting the environment read as a lived-in city block, desert road, or countryside strip rendered with sparse, repeating props. Overlay a faithful period HUD: a circular radar in the lower-left corner with simple colored blips, stacked money and health readouts in the upper right using a chunky drop-shadowed game font, and a small pixelated weapon icon. Keep every sign, name, and brand fictional and generic. The final image should feel like a genuine captured frame from a beloved 2000s-era game — nostalgic, a little crude, and instantly convincing. No watermark, no modern UI elements, no real game or platform logos. User request: a lion chasing a pedestrian across a scruffy suburban street while a lowrider drives past

官方範例

千禧初期開放世界畫面
範例模型: Seedream 5.0 Lite
千禧初期開放世界畫面
範例模型: Seedream 5.0 Lite

來源與署名

由 OmniArt 改編及重寫,以下列出來源署名、修改說明及使用條件

  • GTA San Andreas Gameplay Screenshot

    ZeroLu/awesome-gpt-image

    README states CC BY 4.0 while the current LICENSE is MIT; attribution and the umbrella MIT notice are retained in THIRD_PARTY_NOTICES.md.

    Rewritten and consolidated into an OmniArt recipe archetype; template tokens removed; named people, brands, platforms, games, and film IP generalized; no raw prompt text or source image copied.

來源與署名

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