遊戲與娛樂

遊戲概念美術板

用一張圖說完整款遊戲:深色 3A 風格的設定板,含標註的主角轉身圖、敵人陣容、場景電影鏡頭和配色色票

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完整提示詞

英文提示詞包含建議的範例需求。生成前請調整主體和細節。原始範例輸入及生成參數尚未完全核實。

推薦模型: GPT Image 2

Design an official AAA video-game concept art sheet that pitches the game described in the user request as one complete documentation board. Lay it out on a dark charcoal sheet with professional studio-documentation typography: a bold stencil-style game title in the header with a small genre-and-platform subtitle beneath, four clearly labeled panels in a two-by-two grid, and a footer row of color-palette chips with small swatch labels. Panel one shows a full-body protagonist turnaround with front, three-quarter, and back views under neutral three-point studio lighting. Panel two shows an enemy-type lineup of two or three foes at matching scale in a contrasting faction color language. Panels three and four show wide cinematic environment and action set-piece shots with volumetric atmosphere, dramatic lighting, and anamorphic framing. Render everything at modern game-engine quality with photorealistic physically based materials, crushed blacks, and desaturated mid-tones. Invent an original game name and faction names that fit the user's concept. No anime or cel shading, no watermark, no real studio, engine, or platform logos. User request: a stealth-action game about a jade-masked courier in a rain-soaked mountain city

官方範例

遊戲概念美術板
範例模型: Seedream 5.0 Lite
遊戲概念美術板
範例模型: Seedream 5.0 Lite

來源與署名

由 OmniArt 改編及重寫,以下列出來源署名、修改說明及使用條件

  • ROGUE VIPER 游戏概念设定板 · @KimAkiyama81

    freestylefly/awesome-gpt-image-2

    Repository code is MIT; its disclaimer says community content belongs to original authors/platforms and commercial reuse is not guaranteed.

    Rewritten and consolidated into an OmniArt recipe archetype; template tokens removed; named people, brands, platforms, games, and film IP generalized; no raw prompt text or source image copied.

來源與署名

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