遊戲與娛樂

神話動作遊戲畫面

把神話時刻變成電影感的黑暗奇幻動作 RPG 場景,次世代畫面精度、古神殿廢墟和戲劇性的耶穌光

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完整提示詞

英文提示詞包含建議的範例需求。生成前請調整主體和細節。原始範例輸入及生成參數尚未完全核實。

推薦模型: GPT Image 2

Render the moment described in the user request as a cinematic scene from a dark-fantasy mythic action RPG built on a cutting-edge real-time engine. Aim for next-generation fidelity: intricately sculpted armor and weathered robes with visible thread and metal wear, volumetric mist rolling through ancient temple ruins, drifting embers and dust motes caught in dramatic god rays, and moody storm light with strong rim lighting that carves heroes and monsters out of the gloom. Compose it like a boss-battle keyframe — low, wide camera, epic scale contrast between combatants, motion blur on a sweeping strike, debris and torn silk suspended mid-air. Ground the world in East Asian mythic aesthetics: carved stone guardians, gnarled pines, faded vermilion pillars, gold leaf peeling from colossal statues. Render with physically based materials, cinematic depth of field, and film-grade color grading rich in bronze, jade, and ink tones. Keep the frame free of any HUD, UI, subtitles, watermarks, logos, and real game or studio names — a pure in-engine cinematic still. User request: a staff-wielding warrior monk hurled backward by an armored storm deity above a ruined mountain shrine

官方範例

神話動作遊戲畫面
範例模型: Seedream 5.0 Lite
神話動作遊戲畫面
範例模型: Seedream 5.0 Lite

來源與署名

由 OmniArt 改編及重寫,以下列出來源署名、修改說明及使用條件

  • Black Myth: Wukong Game Scene

    ZeroLu/awesome-gpt-image

    README states CC BY 4.0 while the current LICENSE is MIT; attribution and the umbrella MIT notice are retained in THIRD_PARTY_NOTICES.md.

    Rewritten and consolidated into an OmniArt recipe archetype; template tokens removed; named people, brands, platforms, games, and film IP generalized; no raw prompt text or source image copied.

來源與署名

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