AI audio generator: create voiceover and music on OmniArt
Create voiceover and music with MiniMax, ElevenLabs, and Lyria models on OmniArt, then assemble them with video and sound effects in an editor.

Sound is the half of a clip most creators leave to chance. A good shot lands harder when narration, music, and picture share the same brief. OmniArt's audio workspace currently generates speech and music; it does not offer a standalone text-to-SFX, ambience, or Foley model. This guide explains what the workspace can make, which model to choose, and where a separate editor still belongs in the workflow.
Keeping generated assets together still reduces handoffs. You can draft a voiceover, create a music bed, and generate matching image or video assets in one project before assembling the final timeline elsewhere.
What you can generate
OmniArt's audio models cover two production jobs:
- Voiceover — narration, character lines, and multilingual dialogue from text, with controls that vary by speech model.
- Music — full tracks or musical ideas directed by genre, mood, instrumentation, and structure.
Note
The audio models on OmniArt
Different models win at different jobs. OmniArt brings them into one workspace so you can pick per task instead of per platform.
| Model | Best for | Notes |
|---|---|---|
| MiniMax Speech 2.8 HD | High-fidelity voiceover and narration | Studio-grade clarity; the default for polished VO |
| MiniMax Speech 2.8 Turbo | Fast drafts and high-volume dialogue | Quick iteration when you're testing lines |
| Eleven Multilingual v2 | Multilingual voiceover with stable delivery | Reliable across many languages |
| Eleven v3 | Expressive, emotionally varied performances | Reach for it when delivery needs range |
| Eleven Turbo v2.5 | Low-latency speech | Good for long scripts and rapid passes |
| MiniMax Music 2.6 | Full music tracks by genre and mood | Background scores and brand cues |
| ElevenLabs Music | Structured songs and loops | Section-aware music generation |
| Google Lyria 3 Pro | High-quality instrumental and cinematic music | Scoring trailers and narrative video |
The right choice depends on the brief: HD speech for a finished narration, Turbo for testing alternate lines, or a music model for the bed underneath. You can switch models without moving the rest of the project.
How to generate audio, step by step
- Choose Speech or Music in the audio workspace.
- Pick a model for the job. Use a speech model for spoken delivery and a music model for a score or song.
- Write a production brief. For speech, include the exact script and intended delivery. For music, describe genre, mood, instrumentation, pace, and structure.
- Generate and review. Check pronunciation, pacing, musical transitions, and whether the result leaves room for dialogue.
- Revise one variable at a time. Change delivery or structure deliberately instead of rewriting the whole brief after every take.
- Export the chosen assets and assemble them with picture, ambience, and SFX in your preferred video or audio editor.
Pairing audio with image and video
The useful handoff begins with a shared brief. For a faceless explainer, generate the voiceover first, then create visuals that match its pacing. For a product clip, generate a music bed with enough space for the message and add licensed or recorded SFX and ambience during the edit.
Tip
Getting started on OmniArt
Start with one short script. Generate two speech takes with different delivery choices, then create a music bed that supports the same mood. Export both assets, add any SFX or ambience in an editor, and mix the final piece against the picture. Open the audio workspace to create the voiceover or music layer, and use all AI video models in one workspace when the brief also needs generated footage.
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