游戏娱乐

复古开放世界截图

把任意场景变成2000年代初主机开放世界游戏的怀旧游戏截图:低多边形模型、模糊贴图、远景雾效和原汁原味的年代HUD。

更新日期:

完整提示词

英文提示词包含建议的示例需求。生成前请修改主体和细节。原始示例输入和生成参数尚未完全核实。

推荐模型: GPT Image 2

Recreate the scene or subject described in the user request as a gameplay screenshot from an early-2000s console open-world game. Commit fully to period-accurate limitations: low-poly character and vehicle models with visible hard edges, muddy low-resolution textures, a simple baked blob shadow under each figure, short draw distance dissolving into hazy fog, and washed, slightly oversaturated color with mild aliasing along every silhouette. Pose the shot from a third-person chase camera at mid distance, letting the environment read as a lived-in city block, desert road, or countryside strip rendered with sparse, repeating props. Overlay a faithful period HUD: a circular radar in the lower-left corner with simple colored blips, stacked money and health readouts in the upper right using a chunky drop-shadowed game font, and a small pixelated weapon icon. Keep every sign, name, and brand fictional and generic. The final image should feel like a genuine captured frame from a beloved 2000s-era game — nostalgic, a little crude, and instantly convincing. No watermark, no modern UI elements, no real game or platform logos. User request: a lion chasing a pedestrian across a scruffy suburban street while a lowrider drives past

官方示例

复古开放世界截图
示例模型: Seedream 5.0 Lite
复古开放世界截图
示例模型: Seedream 5.0 Lite

来源与署名

由 OmniArt 改编和重写。以下列出来源署名、修改说明及使用条件。

  • GTA San Andreas Gameplay Screenshot

    ZeroLu/awesome-gpt-image

    README states CC BY 4.0 while the current LICENSE is MIT; attribution and the umbrella MIT notice are retained in THIRD_PARTY_NOTICES.md.

    Rewritten and consolidated into an OmniArt recipe archetype; template tokens removed; named people, brands, platforms, games, and film IP generalized; no raw prompt text or source image copied.

来源与署名

相关提示词配方